Palbetto - App Case Study

 

Overview

Palbetto is an app that would function specifically to allow a Game Master/Dungeon Master (herein referred to as a “DM”) of Tabletop Roleplaying games to better connect with and coordinate session times with players in campaigns that they’re currently hosting. The app enables DMs to proactively set their availability and coordinate it with their existing party of players to ensure that sessions are able to be held at regular intervals.

Problem Statement

Getting a group of 4 or more grown adults is akin to trying to herd housecats. A solution to the issues with scheduling sessions for a large group is necessary.

Users and Audience

Users age 14+, depending on the types of campaigns they wish to participate in.

Scope & Constraints

Typical constraints apply, as this is a one-person project. 

Process & Actions Taken

Phase 1

I created a flow chart based on the initial idea of how the app would function.

Phase 2

The Designer created a concept using Adobe XD, trying to realize the overall form of the application.

Phase 3

Examples of the type and frequency of push notifications would send users were generated.

The frequency of notifications will differ in the finalized application based on user testing. They will get more passive-aggressive the longer a user ignores them.

Outcomes & Results

To be seen. The project is still in progress.

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